贪吃蛇编程程序代码是什么

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  • worktile的头像
    worktile
    Worktile官方账号
    评论

    贪吃蛇是一款经典的游戏,它的编程程序代码可以用来实现游戏的逻辑和功能。下面是一个简单的贪吃蛇编程程序代码示例:

    import pygame
    import time
    import random
    
    # 初始化pygame
    pygame.init()
    
    # 定义颜色
    white = (255, 255, 255)
    yellow = (255, 255, 102)
    black = (0, 0, 0)
    red = (213, 50, 80)
    green = (0, 255, 0)
    blue = (50, 153, 213)
    
    # 设置显示窗口的宽度和高度
    dis_width = 800
    dis_height = 600
    
    # 创建显示窗口
    dis = pygame.display.set_mode((dis_width, dis_height))
    pygame.display.set_caption('贪吃蛇')
    
    clock = pygame.time.Clock()
    
    snake_block = 10
    snake_speed = 30
    
    font_style = pygame.font.SysFont(None, 50)
    score_font = pygame.font.SysFont(None, 35)
    
    def our_snake(snake_block, snake_list):
        for x in snake_list:
            pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
    
    def game_loop():
        game_over = False
        game_close = False
    
        x1 = dis_width / 2
        y1 = dis_height / 2
    
        x1_change = 0
        y1_change = 0
    
        snake_List = []
        Length_of_snake = 1
    
        foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
        foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
    
        while not game_over:
            while game_close == True:
                dis.fill(blue)
                message("你输了!按Q-退出或者C-重新开始", red)
                pygame.display.update()
    
                for event in pygame.event.get():
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_q:
                            game_over = True
                            game_close = False
                        if event.key == pygame.K_c:
                            game_loop()
    
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    game_over = True
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        x1_change = -snake_block
                        y1_change = 0
                    elif event.key == pygame.K_RIGHT:
                        x1_change = snake_block
                        y1_change = 0
                    elif event.key == pygame.K_UP:
                        y1_change = -snake_block
                        x1_change = 0
                    elif event.key == pygame.K_DOWN:
                        y1_change = snake_block
                        x1_change = 0
    
            if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
                game_close = True
            x1 += x1_change
            y1 += y1_change
            dis.fill(blue)
            pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
            snake_Head = []
            snake_Head.append(x1)
            snake_Head.append(y1)
            snake_List.append(snake_Head)
            if len(snake_List) > Length_of_snake:
                del snake_List[0]
    
            for x in snake_List[:-1]:
                if x == snake_Head:
                    game_close = True
    
            our_snake(snake_block, snake_List)
            pygame.display.update()
    
            if x1 == foodx and y1 == foody:
                foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
                foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
                Length_of_snake += 1
    
            clock.tick(snake_speed)
    
        pygame.quit()
        quit()
    
    game_loop()
    

    上述代码使用Python的pygame库实现了一个简单的贪吃蛇游戏。游戏窗口的大小为800×600,贪吃蛇和食物的大小为10×10。玩家通过上下左右箭头键控制贪吃蛇的移动,目标是吃掉食物并尽可能地延长贪吃蛇的长度。当贪吃蛇撞到边界或自己的身体时,游戏结束。玩家可以选择重新开始或退出游戏。

    1年前 0条评论
  • 不及物动词的头像
    不及物动词
    这个人很懒,什么都没有留下~
    评论

    贪吃蛇是一款经典的游戏,可以通过编程来实现。下面是一个简单的贪吃蛇编程程序代码的示例:

    import pygame
    import random
    
    # 初始化pygame
    pygame.init()
    
    # 定义颜色
    WHITE = (255, 255, 255)
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    BLUE = (0, 0, 255)
    
    # 设置屏幕宽高和每个方格的大小
    SCREEN_WIDTH = 800
    SCREEN_HEIGHT = 600
    GRID_SIZE = 20
    
    # 创建屏幕对象
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption("贪吃蛇")
    
    # 定义贪吃蛇类
    class Snake:
        def __init__(self):
            self.body = [(SCREEN_WIDTH/2, SCREEN_HEIGHT/2)]
            self.direction = random.choice(['UP', 'DOWN', 'LEFT', 'RIGHT'])
    
        def move(self):
            head = self.body[0]
            x, y = head
            if self.direction == 'UP':
                y -= GRID_SIZE
            elif self.direction == 'DOWN':
                y += GRID_SIZE
            elif self.direction == 'LEFT':
                x -= GRID_SIZE
            elif self.direction == 'RIGHT':
                x += GRID_SIZE
            self.body.insert(0, (x, y))
            self.body.pop()
    
        def change_direction(self, new_direction):
            if new_direction == 'UP' and self.direction != 'DOWN':
                self.direction = new_direction
            elif new_direction == 'DOWN' and self.direction != 'UP':
                self.direction = new_direction
            elif new_direction == 'LEFT' and self.direction != 'RIGHT':
                self.direction = new_direction
            elif new_direction == 'RIGHT' and self.direction != 'LEFT':
                self.direction = new_direction
    
        def draw(self):
            for segment in self.body:
                pygame.draw.rect(screen, GREEN, (segment[0], segment[1], GRID_SIZE, GRID_SIZE))
    
        def check_collision(self):
            head = self.body[0]
            if head[0] < 0 or head[0] >= SCREEN_WIDTH or head[1] < 0 or head[1] >= SCREEN_HEIGHT:
                return True
            for segment in self.body[1:]:
                if segment == head:
                    return True
            return False
    
    # 定义食物类
    class Food:
        def __init__(self):
            self.position = (random.randint(0, SCREEN_WIDTH/GRID_SIZE-1) * GRID_SIZE, random.randint(0, SCREEN_HEIGHT/GRID_SIZE-1) * GRID_SIZE)
    
        def draw(self):
            pygame.draw.rect(screen, RED, (self.position[0], self.position[1], GRID_SIZE, GRID_SIZE))
    
    # 创建贪吃蛇和食物对象
    snake = Snake()
    food = Food()
    
    # 游戏主循环
    running = True
    clock = pygame.time.Clock()
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    snake.change_direction('UP')
                elif event.key == pygame.K_DOWN:
                    snake.change_direction('DOWN')
                elif event.key == pygame.K_LEFT:
                    snake.change_direction('LEFT')
                elif event.key == pygame.K_RIGHT:
                    snake.change_direction('RIGHT')
    
        snake.move()
        if snake.check_collision():
            running = False
    
        screen.fill(BLACK)
        snake.draw()
        food.draw()
    
        if snake.body[0] == food.position:
            snake.body.append((0, 0))
            food.position = (random.randint(0, SCREEN_WIDTH/GRID_SIZE-1) * GRID_SIZE, random.randint(0, SCREEN_HEIGHT/GRID_SIZE-1) * GRID_SIZE)
    
        pygame.display.flip()
        clock.tick(10)
    
    # 退出游戏
    pygame.quit()
    

    上述代码是使用Python语言编写的一个简单贪吃蛇游戏程序。程序使用了Pygame库来实现游戏的图形界面,并使用了一些基本的图形绘制函数和事件处理函数来完成游戏逻辑。程序中定义了贪吃蛇类和食物类,分别用于控制贪吃蛇的移动和绘制,以及食物的生成和绘制。在游戏主循环中,通过监听键盘事件来改变贪吃蛇的移动方向,并判断贪吃蛇是否与边界或自身发生碰撞。如果贪吃蛇吃到了食物,会增加身体长度并生成新的食物。游戏结束后,通过调用Pygame库的quit()函数退出游戏。

    1年前 0条评论
  • fiy的头像
    fiy
    Worktile&PingCode市场小伙伴
    评论

    贪吃蛇是一款经典的游戏,可以用各种编程语言编写。下面以Python为例,给出一个简单的贪吃蛇编程程序代码。

    import pygame
    import random
    
    # 初始化pygame库
    pygame.init()
    
    # 定义颜色
    BLACK = pygame.Color(0, 0, 0)
    WHITE = pygame.Color(255, 255, 255)
    RED = pygame.Color(255, 0, 0)
    GREEN = pygame.Color(0, 255, 0)
    BLUE = pygame.Color(0, 0, 255)
    
    # 设置游戏窗口大小和标题
    WIDTH, HEIGHT = 640, 480
    WIN = pygame.display.set_mode((WIDTH, HEIGHT))
    pygame.display.set_caption("贪吃蛇")
    
    # 定义蛇的初始位置和速度
    snake_pos = [[100, 50], [90, 50], [80, 50]]
    snake_speed = pygame.time.Clock()
    
    # 定义食物的初始位置
    food_pos = [random.randrange(1, (WIDTH // 10)) * 10, random.randrange(1, (HEIGHT // 10)) * 10]
    food_spawn = True
    
    # 定义初始移动方向
    direction = 'RIGHT'
    change_to = direction
    
    # 定义游戏结束的函数
    def game_over():
        font = pygame.font.SysFont('Arial', 30)
        text = font.render('游戏结束', True, RED)
        text_rect = text.get_rect()
        text_rect.midtop = (WIDTH / 2, HEIGHT / 4)
        WIN.blit(text, text_rect)
        pygame.display.flip()
        pygame.time.wait(2000)
        pygame.quit()
    
    # 定义主函数
    def main():
        global direction, change_to, snake_pos, food_pos, food_spawn
        
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RIGHT or event.key == ord('d'):
                        change_to = 'RIGHT'
                    if event.key == pygame.K_LEFT or event.key == ord('a'):
                        change_to = 'LEFT'
                    if event.key == pygame.K_UP or event.key == ord('w'):
                        change_to = 'UP'
                    if event.key == pygame.K_DOWN or event.key == ord('s'):
                        change_to = 'DOWN'
            
            # 判断移动方向的合法性
            if change_to == 'RIGHT' and direction != 'LEFT':
                direction = 'RIGHT'
            if change_to == 'LEFT' and direction != 'RIGHT':
                direction = 'LEFT'
            if change_to == 'UP' and direction != 'DOWN':
                direction = 'UP'
            if change_to == 'DOWN' and direction != 'UP':
                direction = 'DOWN'
            
            # 根据移动方向更新蛇的位置
            if direction == 'RIGHT':
                snake_pos[0] += 10
            if direction == 'LEFT':
                snake_pos[0] -= 10
            if direction == 'UP':
                snake_pos[1] -= 10
            if direction == 'DOWN':
                snake_pos[1] += 10
            
            # 蛇吃到食物的情况
            if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]:
                food_spawn = False
            else:
                snake_pos.pop()
            
            # 食物重新生成
            if not food_spawn:
                food_pos = [random.randrange(1, (WIDTH // 10)) * 10, random.randrange(1, (HEIGHT // 10)) * 10]
            food_spawn = True
            
            # 绘制游戏界面
            WIN.fill(BLACK)
            for pos in snake_pos:
                pygame.draw.rect(WIN, GREEN, pygame.Rect(pos[0], pos[1], 10, 10))
            pygame.draw.rect(WIN, BLUE, pygame.Rect(food_pos[0], food_pos[1], 10, 10))
            
            # 判断游戏结束的条件
            if snake_pos[0] < 0 or snake_pos[0] > WIDTH - 10:
                game_over()
            if snake_pos[1] < 0 or snake_pos[1] > HEIGHT - 10:
                game_over()
            if snake_pos[0] in snake_pos[1:]:
                game_over()
            
            pygame.display.update()
            snake_speed.tick(30)
    
    # 运行主函数
    if __name__ == '__main__':
        main()
    

    以上是一个简单的贪吃蛇编程程序代码,使用了Python的pygame库来实现游戏界面的绘制和交互。程序通过键盘事件来改变蛇的移动方向,蛇的位置和食物的位置不断更新,同时判断游戏结束的条件,最后通过循环不断刷新屏幕来实现游戏的运行。

    1年前 0条评论
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